Palworld Tower Boss Guide: Level Requirements & Pro Strategies
Palworld's tower bosses represent the ultimate challenge in the Palpagos Islands, testing your combat skills, team composition, and strategic planning. These formidable encounters follow a carefully designed progression system that guides players from early-game introductions to end-game mastery. Whether you're facing Zoe and Grizzbolt for the first time or preparing for the ultimate showdown with Victor and Shadowbeak, understanding the hierarchy, level requirements, and combat mechanics is essential for success.
Understanding Palworld's Tower Boss Hierarchy
Palworld features seven distinct tower bosses arranged in a clear hierarchy of increasing difficulty.
The Introduction Boss
The journey begins with Zoe & Grizzbolt, an Electric-type duo serving as the tutorial boss at the Rayne Syndicate Tower.
- This encounter is specifically designed for new players.
- It features the lowest HP level and most accessible mechanics.
Mid-Tier Challenges
Following the introductory battle, players face progressively tougher opponents.
- Lily & Lyleen (Ice Type) at Ice Wind Tower offers another beginner-friendly challenge.
- The mid-tier bosses include Axel & Orserk (Dragon Type) at Eternal Pyre Tower.
- Marcus & Faleris (Fire Type) represent a significant step up in combat complexity.
End-Game Encounters
The end-game challenges begin with Victor & Shadowbeak at the PAL Genetic Research Unit Tower.
- This is followed by the formidable Saya & Selyne.
- The hierarchy culminates with Bjorn & Bastigor at Feybreak Tower, the hardest tower boss added in recent updates.
Each boss battle operates under a strict 10-minute time limit, requiring players to come prepared with appropriately leveled Pals and equipment for these escalating challenges.
Level Requirements and Preparation Essentials
Palworld features five challenging Tower Bosses that must be defeated in sequential order with specific level requirements.
First Tower: Zoe and Grizzbolt
The first boss, Zoe and Grizzbolt at the Rayne Syndicate Tower, requires players to be around level 15.
- This Electric-type boss has 30,550 HP and is weak against Earth-type Pals.
- Key preparation includes unlocking the Crossbow at level 13, stocking arrows, and bringing Earth-type Pals to battle.
Second Tower: Lily and Lyleen
The second tower boss, Lily and Lyleen, awaits at the Tower of Free Pal Alliance with a recommended level of 25-30.
- This Grass-type boss has 69,000 HP and is vulnerable to Fire-type moves.
- Players should equip metal armor and bring a musket, handgun, or Fire Bow/Crossbow for this encounter.
Advanced Towers and Progression
Subsequent towers increase in difficulty:
- Axel and Orserk (level 40, Fire-type)
- Marcus and Faleris (level 50, Dark-type)
- Victor and Shadowbeak (level 60, Dragon-type)
Weapon and armor progression is crucial.
- Start with the Crossbow for the first tower.
- Advance to firearms like the Musket/Handgun by level 30.
- Reach high-tier weapons like the Laser Gatling for endgame content.
- Armor should evolve from basic sets to metal armor by level 30 and specialized gear like heat-resistant armor for volcano biomes in late game.
Always bring Pals that counter the boss types and ensure they're at or above your recommended player level for optimal performance.
Advanced Combat Strategies and Team Building
Mastering Palworld's tower bosses requires understanding their specific progression order and type weaknesses. The five main bosses must be defeated sequentially, starting with Zoe & Grizzbolt (30,550 HP, Electric-type) and culminating in Victor & Shadowbeak (200,750 HP, Dark/Dragon-type).
Type Advantage System
The type advantage system is crucial for success.
- For instance, Ground-type Pals dominate Electric-types like Grizzbolt.
- Water-types excel against Fire bosses such as Axel & Orserk and Marcus & Faleris.
Recent meta shifts emphasize balanced teams over pure type stacking. You should diversify with both offensive powerhouses and defensive support Pals.
- Include partners with skills that boost your stats.
- Maintain backup Pals for mid-battle switches.
Combat Mechanics
Combat mechanics add another strategic layer.
- All tower battles enforce a strict 10-minute time limit, making efficiency critical.
- Use terrain strategically—hide behind pillars to block attacks.
- Create diversions by baiting bosses into targeting other Pals.
- For ranged damage, target weakspots while maintaining mobility with your glider.
Current strategies from 2025 updates stress pattern recognition and adaptability over brute force, ensuring your team can handle each boss's unique mechanics while respecting elemental relationships.
The Capture Conundrum: Myths and Realities
The Palworld community was rocked by the infamous tower boss capture glitch, a now-patched exploit that let players snag normally uncatchable bosses like Zoe and Grizzbolt.
The Patched Glitch
The method was bizarrely specific: players needed PIDF officers to shoot the boss first, putting it in a brief unaggressive state where a well-aimed Pal Sphere to the back could secure the capture.
- However, this loophole was inadvertently patched by developer Pocketpair in v0.1.5.0 on February 27, 2024.
- The studio even apologized for fixing the bug while addressing other issues.
Current Realities
This has led to persistent myths. The reality is that no legitimate methods to capture tower bosses exist; they were never designed to be collectible Pals.
- While some might turn to unofficial mods, this risks compatibility issues and isn't supported by the developers.
Instead, players should focus on the intended challenge. Defeating all six tower bosses on hard mode unlocks the "Champion of the Palpagos Islands" achievement and their unique cosmetic hats, serving as the ultimate trophies for overcoming these formidable encounters.
Progression Roadmap: From Zoe to Endgame
Palworld's tower boss progression system serves as your primary roadmap through the game, offering a structured challenge that scales from early game to end content.
The First Test
The journey begins with Zoe and Grizzbolt at the Rayne Syndicate Tower, where players face their first major skill check around level 12.
- This Electric-type duo boasts over 30,000 HP and a strict 10-minute time limit.
- It teaches players fundamental combat tactics like using cover and managing Pal rotations.
Scaling Difficulty
The difficulty curve is substantial as you advance. Following Zoe, players face:
- Lily and Lyleen (Grass, ~69,000 HP)
- Axel and Orserk (Electric/Dragon)
- Marcus and Faleris (Fire, over 146,000 HP)
Each boss demands specific type advantages and upgraded equipment.
The Ultimate Challenge
The progression culminates with Victor and Shadowbeak (Dark, Level 55+), an endgame challenge requiring optimized builds, high-level Pals, and mastery of combat mechanics. Defeating each tower first time awards five crucial Ancient Technology Points, making this progression essential for unlocking advanced technologies and validating your journey through Palworld's increasingly difficult encounters.
Conclusion: Mastering Palworld's Tower Boss Ecosystem
Palworld's tower bosses represent the pinnacle of the game's combat challenges, offering a carefully crafted progression system that tests your skills from early adventures to end-game mastery. While the infamous capture glitch may be gone, the legitimate rewards—Ancient Technology Points, achievements, and cosmetic trophies—provide meaningful incentives for overcoming these formidable encounters.
Success requires understanding type advantages, proper preparation with leveled gear and Pals, and mastering combat mechanics within strict time limits. Whether you're starting with Zoe and Grizzbolt or preparing for the ultimate challenge of Victor and Shadowbeak, each tower boss victory marks a significant milestone in your Palworld journey, validating your growth as a trainer and combat strategist in the Palpagos Islands.
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